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Old Mar 06, 2006, 02:29 AM // 02:29   #1
Frost Gate Guardian
 
Join Date: Sep 2005
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Default Glyph Healer for Defiled Tombs

Mo/E - 16 heal, 13 divine

Orison of Healing
Heal Other
Dwaynas Kiss
Heal Party
Glyph of Energy
Glyph of Lesser Energy
Heal Area (or hex removal)
Rebirth

I always ran out of energy on the 4th stage durring the very last part when your getting seiged by two worms. I tried out this build and I was able to spam heal party long enough for the rangers to kill everything. Comments?
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Old Mar 07, 2006, 03:55 PM // 15:55   #2
Ascalonian Squire
 
Join Date: Feb 2006
Guild: ULGG
Profession: W/
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hmm.

very good energy management but i think the major problem is in the Ele secondary.


If any of the monsters are using FoC (stance) while they attack, you get interrupted. That prevents you from healing yourself & others if you're being hit.
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Old Mar 07, 2006, 04:38 PM // 16:38   #3
Desert Nomad
 
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Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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cicero...

That should hardly ever/never be a problem due to 95% of tombs groups being Barrage/Pet builds. Pets + MM = large meatshield. and the good groups, there is almost no point in which they run out of minions or pets... so being a backline heal monk, 95% of the time he shouldnt have a problem...

=D enjoy.
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Old Mar 07, 2006, 08:53 PM // 20:53   #4
Jungle Guide
 
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Join Date: Sep 2005
Profession: Mo/
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nice build i'm going to try it

i'm going to try mo/r with draw conditions/melandru resilence e-management i think it can work ok in uw tombs...
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Old Mar 08, 2006, 11:27 PM // 23:27   #5
Krytan Explorer
 
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Join Date: Jan 2006
Location: Wisconsin
Guild: dth
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Yea the whole barrage pet groups thign should keep you from being hit often, only thing I don't get is... Tombs can be done with 4 people, I don't know why everyone has to go the b/p way, it may be fast, but its not THAT fun, I like to have a sense of accomplishment when I do something like that
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